Trail Tools
- Piece of clean sponge (instructions)
- 2-litre plastic bucket (for the group)
- Potion bottle (instructions)
- Hat for a wizard (optional)
- Adventure Journal
This trail is a woods road through a beautiful mixed forest that parallels the Woodens River, which you visit at various points. The road can be wet and muddy at times, so good footwear may be necessary.
From Halifax, take Highway 103 approximately 18 km to Exit 5 and turn left onto Highway 213. Go 2.2 km to the end of the road and take a right onto Highway 3. Go 0.2 km and take a left onto Route 333. 12.4 km after turning onto Route 333, turn left onto Woodens River Road, just before a highway bridge and the blue sign for Glen Haven. Go about 300 m and the road narrows. You can park here or go another 200 meters to an old homesite on the right with a crescent driveway with a power pole in the island. This latter section is a little rough for cars with a very low bottom.
From the homesite, walk another 200 m and stop where there is a clearing on the right. Stand in the middle of the clearing and face the river.
Woodens River is a mystical place where a friendly wizard named Revir has lived since ancient times. Revir helped this place become a wonderland of nature’s creations using a magical potion. But Dreeg, the ugly troll, is threatening to pollute the river and Revir has gone into hiding. Your challenge is to create more magical potion and release it upriver to help Revir. Along the way use it to explore the forest and the river. Good luck!
Put on your wizard’s hat (real or imagined) and find a wand. Search for a special stick shorter than a rabbit that can be transformed into a wand.
Find a good luck charm for your quest and initiate your wand:
“Lucky shmucky, horseshoe spell, Lucky shmucky, wish me well.”
Take the path to the right of the clearing down to the river (about 50 m).
One of Revir’s magical spells was found written on a piece of birch bark. It adds special powers to the river water and creates the potion. Carefully follow these steps. Dreeg has spies in the forest; make sure no one is watching!
“Water of the Woodens, please hear my spell.
Water of the Woodens, your secrets I won’t tell.
Change the potion to make magic come true.
I search for the wonders and great things you do.
Shazaam!”
The spell is complete. Now you must add special ingredients to enhance the magic in the potion. Dreeg might try to stop you. Sneak back to the clearing quietly to outwit her spies. Then turn right and hop from rock to rock as you move up the main trail so you don’t leave footprints behind.
Walk up the main trail 200 m. Stop at the little pool of water on the right where a culvert goes under the trail.
Revir uses his potion to brighten nature’s colours because it’s a mega colour magnifier. While tapping the top and bottom of the potion bottle with your wand, repeat three times:
“Mullamazee, Mullamazo! Make the magic colours glow!”
Use the potion to magnify beautiful colours12:
Practice hiding from Dreeg’s spies as you walk to the next stop. Take turns saying “spies” unexpectedly. Quickly find a tree or rock to hide behind. Then come out and continue down the trail.
Stop after 225 m at a little clearing on the right. It has a few alders in the middle and a big maple tree to the right side of the clearing.
The magic potion helps the forest creatures to smell hidden aromas. Revir uses it to help him smell things better too. Use the super duper smelling spell.
“Alacazam, alacazoo, alacazuff
Make me some super duper smelling stuff.”
Here’s how to use the potion:
Don’t leave footprints. Avoid being spotted as you move up the trail.
Stop after 100 m where a dirt road meets the main one on the left. Step down off the road into the woods on the right.
Over time, Dreeg has robbed this area of things the forest needs to grow. Make a soil brew to help bring the forest back. Here’s the recipe:
Soil Brew Recipe
“Mixle, lixle! Break it down. Give out good stuff all around. From this brew, life you’ll give. Mixle, lixle! Make things live.”
Search for faces in the boulders along the trail as you walk. Are they Dreeg’s spies frozen in disguise? See how many you can spot.
Stop after 140 m at the path on the right where a small trail descends over a moss covered stone wall. A couple of feet further is a narrow magical entrance to the trail between two trees. Walk down this path to the river (about 50 m).
Revir’s magic helps make the river sing. Can you hear it?
The rippling sound means air is getting pumped into the water, so fish, insects and plants can breathe. Put some air into your magic potion.
Tighten the cap and shake the potion as hard as you can while repeating:
“For fish and plants and insects small, I offer air upon my call.
It lets them breathe both in and out. Get in there air, I scream and shout.
Presto change-o!”
There are many ancient magical beasts along the river to the right that were frozen in the trees and boulders by Dreeg when they came to drink. How many different frozen shapes can you find?
From the place where you listened to the river, continue 50 m upstream along the river’s edge to where the space between the river and the dirt road narrows and you can see a culvert and a big hemlock tree next to the road.
Do you see white foam at the edge of the river? It is made when air bubbles and tiny particles mix with moving water. This foam is an important ingredient that strengthens the potion. Pick it up and smell it. Add some to your potion.
Now fill up your bucket with water and climb back up to the road. Check out where the water has washed soil from the bank on the high side of the road. This is called erosion. Demonstrate how it works:
Did your stream carve out a channel or completely destroy your mountain? Erosion takes much longer to wear down real mountains.
See if you can find signs of erosion below the culvert such as:
Continue along the main road. Look for a large area where trees were once clearcut further along the trail on the high side. How could this cause erosion?
The prettier path is to return down to the river and continue to navigate 180 m upstream along the river bank on small beautiful paths where you have to step around fallen trees. Or if you prefer the smoother road, travel up 180 m along it. Either way you hit a dirt road. Turn right onto it and go a few metres to a bridge [If you stay along the river, you might wonder if the huge pile of moss covered boulders you pass were put there by Trolls to mark their territory.]
You have reached the top of the river. You must release the potion at the bridge if it is to work. But Dreeg has a troll guard living under the bridge. Put it to sleep:
“Sleep time you terrible troll.
Dream away as we stroll.
On the bridge where we will be,
As you sleep, don’t bother me.
Abracadabra calamazoo!”
Lay down on the bridge facing the lake to discover the final ingredient for strengthening the potion. To identify it, first you must find in the water:
The final ingredient is our appreciation for the river and the life within it. Add this to the potion:
Now that the potion’s magic is strong, return it to the river so that it may help all the creatures.
Congratulations! You have outwitted Dreeg and added more magical potion to the river. We must all appreciate and be caretakers of water as the magical liquid of life!
Look around the bridge to find the hidden plaque. Use the side of your pencil or crayon to make a rubbing of it in your Adventure Journal. You also might want to take and upload a beautiful picture of the river on your return.
The plaque symbol is: