Trail Tools
- Rainbow chips (instructions)
- Hat for a magician (optional) (instructions)
- Sand shovel or spoon
- Cauldron (4-litre ice cream container)
- Camera (optional)
- Sand bucket (or 1-litre plastic container)
- Adventure Journal
This adventure traverses a small section of a sandy beach on the Atlantic Ocean. A larger beach to the left extends about 4 km. There are washrooms, picnic tables, charcoal pits and boardwalks. The beach has supervised swimming. It is best to go at low tide as this is the best time for exploring the tide pools, so check the tide charts. The salt marsh behind the beach is a haven for bird life. Late July to September is the best time to see the greatest diversity of birds.
From Dartmouth, drive about 40 km on highway 107 to Musquodoboit Harbour. At the end of the highway, turn right towards Musquodoboit Harbour. In town turn right towards East Petpeswick after the convenience store and library on the right. After about 12 km, turn left into Martinique Beach Provincial Park, just before the road ends. Park in the first lot on the right and start on the wooden boardwalk.
Stand on the boardwalk in the parking lot and face the dune.
A powerful magician lives at Martinique Beach. She works magic on sand and surf, bringing life to the beach. Become the magician’s apprentice and find the signs of magic here. You’ll discover her cauldrons and make one of your own. Search out the ingredients for her special potion and mix them in your cauldron. Once it is made, the magician’s identity will be revealed. Put on your hat (real or imaginary) and begin!
Walk the boardwalk to the highest point on the dune.
The magician brings you the scent and sound of the ocean. Can you smell it? Do you hear it? The magician creates an invisible giant hand that sweeps over the dune grass. Watch the grass move under the hand’s spell. Move your bodies like the grass.
Walk to the end of the boardwalk where it meets the sandy beach.
The magician keeps wild creatures on the beach–some only leave clues behind. Look for a small, two-legged beast running at the water’s edge. It’s a little bird called a sanderling and runs in a group. They search for food in the sand after a wave has washed away. They look funny as they run to and from the water. Run as fast as you can to the water’s edge and stick your toes in. Can you do the sanderling scuttle?
What are the sandpipers eating when they peck at the sand? Here’s how to find out:
Now look for clues of other beach creatures:
Place a handful of sand in your cauldron and say “Shazam!”
Stay on the beach.
The magician can move entire mounds of earth. Make a sandcastle to show how it works:
Now check out the power of the ocean:
Some say that the seventh wave is the strongest. After a large wave, count waves to see if this is true.
Now walk up to the dunes covered in grass (do not walk on the dunes). Look carefully to see why this sand is not carried away like the mound you made. What keeps it in place?
Walk along the edge of the dunes to the east away from the houses (remember not to walk on the dunes). Stop before the large white rocks and the rocky point at the cobble beach that lies between the sandy beach and the rocky point.
Search the cobbles for magical shapes and colours:
Try dipping three kinds of seaweed in the cauldron. They change their feel as well as their colour.
Subtle changes are at work here too. Pick up a rounded stone. How did it get so round? Place a small round stone in your cauldron and say “Presto Change-o!”
Go to the gravel beach on the left past the cobbles, near the water’s edge just before the start of the rocky point.
The Enchanted Guards were frozen as shapes in the lines of rock here long ago. They protect the magician’s cauldrons on the rocky point. If you recognize them and call them by name, they will let you pass. How many faces and body shapes can you find frozen here? Look for dinosaurs, animals and magical beasts. No one has greeted them for a long time. Pat them on their heads as you pass to the point.
Go past the enchanted rock guards to the tide pools on the rocky point.
The magician’s cauldrons are shallow pools of water found among the rocks. Some folks call them tide pools. Look into the cauldrons scattered across the rocks and discover the hidden life brewing inside. Get into the cauldron viewing position:
Can you find these creatures:
Find the mystical creature lurking in a shallow pool with a sandy bottom. Look for tracks in the sand, as if something has been dragged along the bottom. What creature is making them?
The great magician has also created a tiny creature that survives the biggest storm waves. Look for something that has a trap door on top and is:
When it is covered by water, the trap door opens allowing the creature – a barnacle – to feed on tiny bits of food. Find one with its trap door open. Can you see the creature inside?
Find an empty shell and place it in your cauldron and say “Abracadabra!”
Stay here.
An important skill for a magician’s apprentice is being able to discover the rainbow of colours in the cauldrons! Can you find it?
When everyone has their colour samples, lay them out on a rock, arranged in an arch. This is the magician’s rainbow! After a good look, return everything to its home.
Place a piece of dead seaweed in your cauldron and say “Kalamazoo!”
Before you leave the magician’s cauldrons, take a picture of your favourite one or do a sketch of it in your Adventure Journal. When you get home, do a full colour picture of the cauldron in your journal.
Go back onto the sandy beach and look behind the beach and dunes for an outcropping of large white rocks to the left of the picnic shelter. Find the path to the rocks.
Here’s a challenge only experienced apprentices can do. Lick your lips and try to identify a taste. It is the essence of the magician’s potions. She invisibly placed it on your lips.
Look at the trees surrounding the white rocks. Do you notice anything special about them? The magician has also worked her magic to shape them.
This mound of white rock holds magical powers. Could it be an ancient frozen beast? Place a tiny piece of the white rock in your cauldron and say “Shazaam!”
Remain on the white rocks.
Your cauldron now includes all of the key ingredients for the special potion. Here’s how to use it to meet the magician:
“Alacazam, Alacazoo!
Magician May I Meet You!”
Turn around and look from the sand on the beach to the horizon and you will see the magician.
Who is it?
Take a moment to marvel at it (and take a picture if you want). Return the potion to the magician: go to the edge of the water and dump out your cauldron.
There is a hidden plaque nearby with a special symbol of the magician on it. Hint: Look on something you sit on near the white rocks. Use your pencil or crayon to make a rubbing of it in your Adventure Journal.
The plaque symbol is:
Congratulations! You have successfully completed your apprenticeship and have discovered the identity of the Magician of Martinique. Before you go, you may want to build a sandcastle fit for a magician on the sandy beach.