Trail Tools
- Pollution pellets (instructions)
- Third eye (magnifying lens)
- Cape (instructions)
- Vision blocker (bandana/cloth as a blindfold for the group)
- Adventure Journal
This is a short walking trail that winds along the lake and through a wooded area. There are washrooms, a beach and picnic tables. Birch Cove Park is on the western shore of Lake Banook in Dartmouth. Information on swimming conditions at Birch Cove Beach is available here.
The trail is largely accessible as it is on smooth cinder pathways. However, the path from stop 2 to stop 3 is up what amounts to a steep slope for wheelchairs, which will take a strong motor or some significant pushing. Strollers should not be a problem. Activities happen along the edges of the trail.
From the Mic Mac Mall, take Glen Manor Drive toward downtown. Turn left at the end of this street onto Crichton Avenue. Go 0.6 km and turn left onto Oakdale Crescent. Keep to the right on this circular, one-way street. The park entrance is halfway down the street. Find your best bus route to the trailhead by putting “Birch Cove Park, Dartmouth” in here.
Start at the paved walkway along the water as it leaves the parking lot.
You are Spec-tacul-air Superheroes who must stop the Pollutinators from harming Birch Cove’s air. Your superpowers allow you to shrink into tiny air specs to discover where air goes and how it changes. Find out how the Pollutinators poison the air and how to stop them. Put on your superhero capes.
Transform yourselves into very tiny oxygen air specs through spec spinning. Beware of nearby hazards when spinning as it’s easy to become dizzy and lose your balance.
When the dizziness passes, you are oxygen specs. You must travel as an oxygen molecule, which is a pair of oxygen specs (with an uneven number, create a trio). Hook arms and run down the trail to the next stop. Make windy “whooshing” noises as you go.
Run straight ahead from the benches for about 120 m. Stop where the trail turns sharply to the left.
Oh no, you’ve been captured! Scream! A bat breathed you up its nose while it was searching for bugs to eat. The hair in the bat’s nose cleans you off.
You are drawn into the bats lungs and injected into its blood.
Bats eat moths, mosquitoes and other flying insects. They use sound to locate their prey. Read the box below to find out more about how bats do this.
Ah choo! You are sneezed out of the bat!
You are ejected as part of a different molecule: carbon dioxide. It is made up of two oxygen specs and a spec of carbon. Whoosh up the trail as a carbon dioxide molecule, by linking arms with two other specs. If you listen closely, you may hear Pollutinators in the distance.
Go up the trail 125 m, passing two trails on your left. Stop near the top of the hill where two trails come in on the right. This hill will require a strong motor or significant pushing for wheel chairs.
Air also carries smells. Smells are particles and fumes that are so tiny you can’t see them, but you can sure smell ‘em!
Can you sneak into a tree as an air spec using your superpowers? Go stand next to your favourite smelling tree.
Go about 60 m and stop just after two benches on the right.
Swish! You are part of the wind now. Compete against other gusts of air in a leaf race. Find a dry, dead leaf on the ground; not just any leaf—a fast leaf. Mark a starting line and a finishing line on the path, separated by three giant steps. To begin:
Continue along the trail in your oxygen molecule pairs.
Uh, oh! A squirrel came by and sucked you up its nose!
See how many types of squirrel food you can find nearby.
The squirrel is stuffed and falls asleep. Relief! You are whooshed out the squirrel’s nose while it’s snoring:
Run straight ahead on the main trail for about 90 m and stop at the 2nd path you pass on the left (there are also wooden steps descending to the trail on the right). Go down off the trail a bit.
Take a closer look at some leaves as a free-floating air spec.
Swish, now you are drawn towards a plant.
Uh, oh! The plant is sucking you into the leaf through its micro doors. Scream as you turn around three times.
Shuffle down the trail as you are carried along in the leaf.
Take the path on the left downhill for 100 m. Stop at the bottom of the hill where a grassy path goes off to the left.
Trees stand as still as statues. You are in a tree. Can you be that still?
Escape before you become frozen in a tree. Run five giant steps and do three twirls. Poof! You’re ejected as oxygen specs again. Float down the trail.
Stay on the main trail. After passing a set of stairs on the right going down to the water, go 25 m and stop at a fork in the trail. Do this activity in the grassy area with trees to the left of the path.
Oh no, the Pollutinators stop you and challenge you to a game of Contamination.
Take turns being the Pollutinator and clean up all the pellets at the end. What are three ways you contribute to air pollution?
If an air spec succeeds in getting cleaned by a tree, where does the pollution go? The box below will help you find the answers.
Continue floating down the trail.
At the trail fork, keep to the right for 50 m. At the end of this trail, turn right, walk downhill for 50 m, and stop as the trail turns to the right. Go off the trail a bit towards the lake.
You have figured out how Pollutinators poison the air, but you can’t stop them in spec form. You must be a clean spec to return to normal. Complete the lichen air quality test:
Take a close up picture of a beautiful lichen and upload it if you choose.
If the lichen is healthy, then it’s safe to return to your normal size. Do reverse spec spinning on a grassy section near here. After the dizziness passes, you are normal size again.
Return to the trail, walking back towards the start of the trail. As you go, find a nice tree or bush to sit by while you draw in your Adventure Journal. Before you sit down, say thank you to your tree or bush by taking in a deep breath and then blowing out. You just took in oxygen from the plant and gave it carbon dioxide!
Take a seat and draw or write in your Adventure Journal the creatures you moved through as air specs. Do you remember the different types of molecules you became in each creature? Use arrows to show how you travelled through the air cycle.
Finish by heading back to the trail entrance and parking lot to search for the mystery plaque, look around on a post below something electric! Make a rubbing of the mystery creature on the plaque in your Adventure Journal with the side of your pencil.
The plaque symbol is:
Good luck using your superpowers to help overcome the Pollutinators.